Devin Proctor

Devin Proctor
Professorial Lecturer
[email protected]

Areas of Expertise

Media, Science and Technology, Virtual Space, Self/group identification, animism, gaming, bodies, semiotics, pop culture, religion, cyborgs. 

Current Research

Proctor's current project explores constructions of body-identity within the contemporary rise of white supremacy/ nationalist discourse in Internet spaces. He is particularly interested in the incursion of agentive digital entities (bots, algorithms) into presumably human spaces in the Internet, and the ways these entities, by prioritizing automation over discernment, both amplify and divert human identity and community construction. Approaching the Internet in this way—as a socially produced, animist space, where human lay-users, corporate interests, savvy hackers, and AI-driven non-human agents collaborate and conflict— he seeks to investigate the construction of (and identification with) digital “white” bodies.


PhD Anthropology, 2019, The George Washington University

MA Anthropology, 2015, The George Washington University

MA American Studies, 2013, The George Washington University

MS Education, 2006, City University of New York: City College

BFA Theatre & Sociology, 2002, New York University


Peer Reviewed Articles

2019     Proctor, D. "Wandering in the City: Time, Memory, and Experience in Digital Game Space," M/C Journal Vol. 22, No. 4.

2018     Proctor, D. "Policing the Fluff: The Social Construction of Scientistic Selves in Otherkin Facebook Groups," Engaging Science, Technology, and Society, 4, pp. 485-514.

2012     Proctor, D. “Bytes of Passage: Video Game Inhabitation as Ritual”, Acta Iassyensia Comparationis Vol. 10, pp. 176-185.

Book Chapter

2018     Proctor, D. “Cybernetic Animism: Non-Human Personhood and the Internet”, in Digital Existence:  Ontology, Ethics and Transcendence in Digital Culture, ed. Amanda Lagerkvist. London: Routledge, pp. 227-241.

Book Reviews

2017     Proctor, D. [Review of the book Staying with the Trouble: Making Kin in the Chthulucene, by Donna J. Haraway]. Anthropological Quarterly 90(3), 877-882.

2015     Proctor, D. [Review of the book Computer Games and the Social Imaginary, by Graeme Kirkpatrick]. Anthropological Quarterly 88(1), 199-203.

Classes Taught

ANTH 1001: Sociocultural Anthropology

ANTH 3995: Youth and Technology

ANTH 4008: Contemporary Anthropological Theory: Keywords in Digital Anthropology

CCAS 2190: Ethnography of Virtual Space

UW 1020: Writing about Video Games: Fictions and Critiques of Virtual Worlds

UW 1020: The Road Trip in American Film and Literature